#pragma once
#include "Game.h"
#include "Engine.h"

using namespace leo;
class MyGame : public Game
{
public:

	Camera *camara;

	TextureVertex *vertex;
	Texture::Ptr tex;

	Mesh *cubo;

	MyGame(HINSTANCE);
	~MyGame(void);
	bool onInit(void);
	bool onUpdate(void);
	bool onDraw(void);
	bool onDeInit(void);

private:

};
